An Updated Timeline of BioWare Departures

As a long-time fan of BioWare games, I have, historically, not been very happy about with the direction it took since its 2007 acquisition by Electronic Arts, given that publisher’s well-documented history for gobbling up and shutting down game developer studios. Particularly since the 2012 departure of the studios’ remaining founders, BioWare has not really been on top of its game anymore, as it had experienced a veritable exodus of the “old guard”, resulting in a visible drop of quality in their newest games. Given how personality-driven the geek culture is, I decided to compile a referenced list of the “Classic BioWare” developers who have left since its acquisition by EA.

Continue reading

Posted in games | Leave a comment

Required Firefox security add-ons

I’m often asked which security add-ons I’d recommend for new Firefox users. This post exists so I don’t have to say the same thins every time and can instead refer everyone to it. 🙂 Here are five that I consider essential for browsing the net this day and age.

Continue reading

Posted in Uncategorized | Comments Off on Required Firefox security add-ons

How to select the second non-empty child element with just CSS

I’ve spent a lot of time trying to figure out the title question out yesterday, and decided that I might as well post the solution here as a helpful hack. The backstory here is that I’m using the AdBlock Firefox add-on to block annoying banners while browsing, and while it can dynamically prevent entire portions of HTML pages from loading, you have to configure this manually, by specifying which portions of a page to block with CSS. XPath is, sadly, not on the horizon yet.

Continue reading

Posted in html, programming | Comments Off on How to select the second non-empty child element with just CSS

Blag moving to the old new domain

A long, long time ago, in a galaxy far away, my website was hosted under the domain name Koveras.net. Then life happened and I lost the ownership of it, having to settle for Koveras.org instead–which has really bugged me ever since, as I am not, technically, an organization. I have reclaimed my old domain name a few years back but never got around to really setting it up again–just waiting for a proper time, I guess.

That time is now.

Posted in blag organization | Comments Off on Blag moving to the old new domain

My website was upgraded to Joomla!

Just as a quick heads-up: my main site (koveras.net) has finally been updated to a modern CMS engine, namely, Joomla!. And just for the laughs, I have archived some parts of the old website under legacy.koveras.org.

Posted in blag organization | Comments Off on My website was upgraded to Joomla!

Tips for Fiasco RPG

Having discovered Fiasco–an amazing narrativist pen-and-paper RPG–a while back via Tabletop, I have played more than a few games in the meantime and had some thoughts on how to improve the RP experience, particularly with inexperienced players at the table. Continue reading

Posted in games, role-playing | Comments Off on Tips for Fiasco RPG

Three of the highest-paid programming languages

Have you ever wondered which computer language gives the highest salary to computer programmers? Programmers are very much in-demand now, earning around $100,000 a year, thanks to the boom of mobile adoption.

Continue reading

Posted in java, programming | Comments Off on Three of the highest-paid programming languages

Summary of 3 Minute Game Design

Recently, I have come across a series of YouTube videos by one Keith Burgun, presenting his ideas on (video) game design. While I do not necessarily agree with all of his conclusions, I do find his insight into many aspects of gaming keen and valuable, which is why I’d like to edit his main points, as I understand them, together in this post. For more in-depth explanations and examples, please check out the original videos.

Continue reading

Posted in games | Comments Off on Summary of 3 Minute Game Design

Science Fiction vs. Fantasy

The question of the differentiation between science fiction and fantasy is a common, even contentious topic, especially when the two genres (along with horror) are lumped into more generic “speculative fiction”. Not claiming to be an expert on the fine distinctions, I look at how the fantastic elements are used in a particular plot to tell whether it belongs to the fantasy or the sci-fi camp.

Continue reading

Posted in writing | Comments Off on Science Fiction vs. Fantasy

Importance of Cultural Archetypes in RPGs

Having recently quit playing Star Wars: The Old Republic (for good this time… I hope), I have been thinking about the game a lot lately–specifically, its class system and how it manages to feel both appropriate to the Star Wars universe and relatively unhackneyed. The more I thought about it, the more I realized how important the cultural archetypes are to RPG design.

Continue reading

Posted in games, writing | Comments Off on Importance of Cultural Archetypes in RPGs