An Updated Timeline of BioWare Departures

As a long-time fan of BioWare games, I have, historically, not been very happy about with the direction it took since its 2007 acquisition by Electronic Arts, given that publisher’s well-documented history for gobbling up and shutting down game developer studios. Particularly since the 2012 departure of the studios’ remaining founders, BioWare has not really been on top of its game anymore, as it had experienced a veritable exodus of the “old guard”, resulting in a visible drop of quality in their newest games. Given how personality-driven the geek culture is, I decided to compile a referenced list of the “Classic BioWare” developers who have left since its acquisition by EA.

Preliminaries

For the purposes of this (admittedly biased) list, the “old guard” of “Classic BioWare” includes the key creators of the role-playing video game projects produced by BioWare before their buyout by Electronic Arts. This includes following seven games (excluding expansions and DLC):

The last two were technically released after the EA buyout, but were long in production by the time it took place, so EA has only had limited impact on their quality (except for the wanton DLC practices in DAO).

The First Exodus

The first exodus of the old guard seems to have taken place without much fanfare after Origins shipped, while the production was gearing up for Mass Effect 2 and Star Wars: The Old Republic (SWTOR), now under EA’s full supervision. Information about this wave is somewhat scarce a decade later, but here are the few names I managed to find:

The Second Exodus

The second exodus was sparked by the aforementioned departure of the two remaining co-founders, which followed the (controversial, to say the least) release of Mass Effect 3 in 2012. While it started off as a trickle, the rate of departures rose alarmingly, especially after EA dismantled BioWare Montreal in August 2017 and BioWare began pooling all of its resources into the upcoming Anthem.

  1. Ray Muzyka and Greg Zeschuk, co-founders of BioWare.
    Left simultaneously on September 18, 2012, officially ending the Classic BioWare era.
  2. Casey Hudson, producer and director of KotOR and the original Mass Effect trilogy.
    Left in August 2014, but returned in July 2017 to lead the Anthem development and BioWare as a whole.
  3. David Gaider, designer on BG2, NWN, and KotOR, lead writer of the first three Dragon Age installments.
    Left in January 2016 to join Beamdog.
  4. Aaryn Flynn, programmer on BG2, NWN, KotOR, JE, and DAO, studio head during the production of Dragon Age II, Inquisition, and Mass Effect 3.
    Left in July 2017.
  5. Mike Laidlaw, lead writer on JE, creative director of the first three Dragon Age games.
    Left in October 2017.
  6. Steven Gilmour, lead animator on BG1–2, NWN, KotOR, ME1, and DA1–3.
    Left in October 2017.
  7. Drew Karpyshyn, designer on BG2 and NWN, lead writer on KotOR, JE, ME1–2, and SWTOR.
    Left in February 2012, returned in September 2015 to work on Anthem, left again in March 2018.
  8. James Ohlen, writer/designer on BG1–2, lead designer on NWN, KotOR, JE, and DAO, and game director of SWTOR.
    Left in July 2018.

Given this extensive list, we have to ask ourselves whether the current BioWare will ever be able to produce anything like their classic titles again, given that the specific amalgamation of creative talents responsible for those titles has been all but scattered on the winds. Apart from a few stragglers like Mark Darrah (programmer on BG2, NWN, and JE, and executive producer of the Dragon Age series), Preston Watamaniuk (designer on NWN, KotOR, ME1-3, and DA2), Derek Watts (lead artist on NWN, JE, KotOR, and the Mass Effect trilogy), and the resurgent Casey Hudson, who is there to really carry Classic BioWare’s torch?

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