Category Archives: games

Tips for Fiasco RPG

Having discovered Fiasco–an amazing narrativist pen-and-paper RPG–a while back via Tabletop, I have played more than a few games in the meantime and had some thoughts on how to improve the RP experience, particularly with inexperienced players at the table.

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Summary of 3 Minute Game Design

Recently, I have come across a series of YouTube videos by one Keith Burgun, presenting his ideas on (video) game design. While I do not necessarily agree with all of his conclusions, I do find his insight into many aspects … Continue reading

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Importance of Cultural Archetypes in RPGs

Having recently quit playing Star Wars: The Old Republic (for good this time… I hope), I have been thinking about the game a lot lately–specifically, its class system and how it manages to feel both appropriate to the Star Wars … Continue reading

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More thoughts on karma meters and personality profiles

This is a follow-up to my earlier post on Karma Meters, inspired by several games I’ve played, thoughts I’ve had, and articles I’ve read in the meantime. Two particularly influential¬†treatises have been this article on problems faced by interactive storytelling … Continue reading

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An alternative to the Karma Meter

Many computer role-playing games, both classic and contemporary, feature a so-called “karma meter“–an abstract scale measuring how “good” or “evil” the player character is. Said scale is usually singular and one-dimensional, so the player can move either “up” (to sainthood) … Continue reading

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How to make Ace Combat 3 [JP] run on Windows 7 and XP

Ace Combat 3: Electrosphere was an amazing game. There are two problems with it, however. First, it’s real old. Like, PlayStation 1 old. Older than Jesus, as some would say. Second, the export version of it sucks. It’s not a … Continue reading

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