Category Archives: writing

Science Fiction vs. Fantasy

The question of the differentiation between science fiction and fantasy is a common, even contentious topic, especially when the two genres (along with horror) are lumped into more generic “speculative fiction”. Not claiming to be an expert on the fine … Continue reading

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Importance of Cultural Archetypes in RPGs

Having recently quit playing Star Wars: The Old Republic (for good this time… I hope), I have been thinking about the game a lot lately–specifically, its class system and how it manages to feel both appropriate to the Star Wars … Continue reading

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More thoughts on karma meters and personality profiles

This is a follow-up to my earlier post on Karma Meters, inspired by several games I’ve played, thoughts I’ve had, and articles I’ve read in the meantime. Two particularly influential treatises have been this article on problems faced by interactive storytelling … Continue reading

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An alternative to the Karma Meter

Many computer role-playing games, both classic and contemporary, feature a so-called “karma meter“–an abstract scale measuring how “good” or “evil” the player character is. Said scale is usually singular and one-dimensional, so the player can move either “up” (to sainthood) … Continue reading

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What is a trope?

Recently, I have been excessively active on the TV Tropes wiki, and I have noticed that a lot of new “trope” suggestions are not tropes at all. I believe the reason for this is the lack of understanding of  the … Continue reading

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